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Safety 

Made in 2011, excerpt taken from the game's Readme file.

The beginning of the game is mostly story; once you begin actual gameplay there will be very little story to guide you. Here are some things to keep in mind: To open doors and move forward you must fulfill certain conditions. Some involve keys, some involve items - Some involve out of the box thinking to complete - try everything! There are many treasures to collect, which will help in completing the game- most are revealed when you open doors on a floor. Not every treasure is revealed in the same way though. There are several tiers of monsters - if a tier above yours attacks you, you will be damaged. You have limited health, once it is depleted - you will die. 

This is a re-upload of the game I made years ago, if there is any issues running it or bugs, please do not ask me to fix it. I apologize, but I am only posting archives of the games as they were.

'Safety' is a series of action/adventure/puzzleish games I worked on for awhile. I later came back to this game after I published 'Safety 2: Life is a Maze', and put in some revisions I don't entire agree with now. Lessons learnt. 

So the lore of the entire series makes more sense, this is not the same minotaur as Safety 2, since Iola makes more sense as a separate character. All my games exist in the same general universe*, at different times and places.  Normally I am not one to clarify intentionally vague story bits, but I think it helps a lot in this case to those who are interested in connecting specific characters.

Both the original, and revision are provided for download- with screenshots of the revision shown  in previews currently.

Moga, 2025.

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safety 1.2.3.zip 1 MB
safety.rar 862 kB